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Elden Ring NEW Gameplay: FULL GAME Hands-On Preview!

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The eagerly awaited Elden Ring is getting new gameplay from a special hands-on session that we were incredibly lucky to participate in. https://fextralife.com/elden-ring-new-gameplay-full-game-hands-on-preview We were allowed to explore the first hours of the Full Game, giving us a clear idea of what to expect with the full release. The hands-on session didn’t allow capture, but all participants were given associated footage to use and distribute. This footage should be new and separate from the previous b-roll published at the start of the month, so watch on to catch all the new reveals!

Elden Ring Wiki: https://eldenring.wiki.fextralife.com/Elden+Ring+Wiki
Elden Ring Classes: https://eldenring.wiki.fextralife.com/Classes
Elden Ring Multiplayer: https://eldenring.wiki.fextralife.com/Multiplayer+Coop+and+Online
Elden Ring Map: https://eldenring.wiki.fextralife.com/Maps

Timestamp:
0:00 – Elden Ring Preview
0:27 – Spoiler-Free Summary
2:20 – Let’s get started: Classes, Gifts & Character Creation
04:16 – Opening & Limgrave West
6:40 – Exploring Limgrave East: Welcome to Mistwood
8:22 – Mystical Siofra River
10:11 – The Phantom Stag
11:40 – Exploring Caelid
14:12 – The Roundtable Hold
16:37 – The Weeping Peninsula
17:23 – Heading North to Liurnia of the Lakes
19:36 – Final thoughts & Spoiler-Free Hands-On Experience Summary

Some Footage via Gameinformer https://www.youtube.com/watch?v=0GZdBPXuLR4

Spoiler Free Summary:
Everyone could play the game for a limited amount of hours, and without leaving some specific boundaries.
We were allowed to explore lots of areas beyond what was in the network test: so we could see all of Limgrave, the island to the south of it, the expanding plains to the East and the previously inaccessible northern area of the map that was shown in official trailers.
Items and NPCs are not necessarily where they were during the Network Test, that had crammed a lot of tools for players to try out into one small area.
An entirely new map was revealed
The game’s hub and many NPCs were revealed
The game seems to have a lot more quests than previous games, and they are accessed earlier on
There seem to be a lot more NPCs to find and interact with than you would expect from a souls title
Each location had a theme that matched the overall world but with its unique characteristics
The enemy design varied greatly from some areas to others, and there are plenty of creatures and monsters, all with their own movesets.
There is a fantastic amount of mini-boss type enemies, with really varied designs, movesets and even music.
We found +12 weapon upgrades and what seemed to be the equivalent of twinkling titanite
You may be able to craft “Faux Spells” that are either consumables or buffs
The game has so many secrets and discoverables that you will be spending a lot of time just figuring them out
Exploration is key and the world is designed around subtle but effective hints to guide you along without holding your hand
Combat and feel are extremely souls-like
Many dungeons feel like you’re playing Souls but with a completely new set of tools at your disposal

When I first heard of Elden Ring and saw the few screenshots and early footage, I thought it would be Dark Souls 4. When I first saw official Elden Ring gameplay last year, I thought it would be a take on open world like Dragons Dogma, but still be Dark Souls.

When I first played Elden Ring during the network test, I thought it would be less souls and more about traversing large landscapes and popping into dungeons. 50 hours into the demo I thought I knew the game’s tempo and knew how the whole game would turn out.

My first hours with the full game have taught me otherwise: this is a game that will shatter your expectations and you can’t even imagine the actual scale and depth of it. Every time you think you have it figured out some new thing pops around the corner to surprise you.

Elden Ring is poised to be a generation-defining game by combining FromSoftware’s creative ingenuity with tried and true Souls concepts, taking the excellent combat of the series and giving it incredible room to grow in this expansive and fantastical world that is a pleasure to explore.

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47 Comments

  1. Cant wait to play it in a squad like a real mmo, will be fun, i hope we get more updates in the future and i hope we have some endgame

  2. It's AMAZING how utterly confident Fromsoft is in their product. The only developer of its kind. This is the only time in history where I actually don't see an issue with pre-ordering… We know PRECISELY what we're getting. The game is selling itself…. No asshole in a suit making false promises and hyping their product as one of a kind…. innovative… the next big thing, etc.
    Fromsoft is just sitting back and letting fans sell the game to themselves lol.

  3. I've never played a dark souls game but I'm familiar with them. Is Elden Ring supposed to be very difficult and full of deaths just like the dark souls gamea?

  4. Interested to play elden ring though I haven’t had much luck playing from software games. Combination of the punishing difficulty and really vague stories cause me to lose interest.

  5. I doubt you could even imagine it…
    That which commanded the stars, giving life its fullest brilliance…
    The Elden Ring, ooooh Elden Ring, shattered by someone, or something…
    Don’t tell me you don’t see it, look up to the sky, it burns…

  6. would be a lot cooler if there were alternative modes of transport/locomotion, spins me out there’s this whole huge magical world with dragons and winged humanoids and giant insects and bats and that one set of armour with glowing wings in the trailer? And frickin summonable fire breathing spirit eagles and * M A G I C * but the only way to move faster is: hoss 😐, genre defining my booty, breath of the wild had a motorbike and hang glider, when are developers going to man up and give us shapeshifting for utility? Turning into a bird or something that moves faster or using magic to Naruto run on trees literally anything besides a horse that inexplicably will jump over certain mountains sometimes, if they glow?maybe dlc..

  7. Surprised there was no mention of Breath of the Wild here because to me is very clear Elden Ring has taken a lot of inspiration out of that game in regards to open world design.

  8. I feel a bit disappointed with the graphics, it seems from the video that games like Witcher 3 and Fallen order had better graphics than this one

  9. I love how there’s still game companies out there that actually try to make thier games good unlike dice and activision and some other devs i so can’t wait to play this game myself I had so much fun in dark souls 3 I beat that game like 4 or 5 times in a row👌

  10. Jesus christ the more I watch the worse it gets, it's literally just DLC for DS3, same animations, same UI, same on screen messages, and the same sounds

  11. I'm sorry but this game is still too much like a dark souls 3 DLC, that's the problem with From Software, the only games they know how to make now is dark souls, I lost interest in the series with DS3 because it felt too similar to DS2, and all these other games just seem like DLC for DS3, disappointing to say the least

  12. Did they put the moonlight greatsword in this one to? I'm trying too keep the same character through all the darksoul series.

  13. I’m the type that doesn’t like to pre order games, preferring to awaite their release just in case they turn out to be another insert game here that released in a shite state. But my hype for this game is so high that I’m willing to risk being burned. I just really hope the game lives up to the hype…

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